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HOW THE TOURNAMENT WORKS
The 2003 World Cup will run for 44 days from the Opening Ceremony in Cape Town on 8 February 8 to the final in Johannesburg on 23 March. There will be a total of 54 cricket matches - a record for the ICC Cricket World Cup. All games will be day games, except in Cape Town and Durban where all games (five at each venue) will be day-night games.
14 teams will play each other in the preliminary or pool section on a round robin basis. There will be 42 of these matches played over 24 days. The top three teams from each pool will proceed to the next stage of the tournament, known as the Super Sixes, carrying with them the points scored in matches against the other qualifying teams in their pool. The Super Sixes will be played over a period of nine days during which there will be two days on which no matches will be played and two days on which there will be two matches per day (one of which will be a day game and the other a day-night game).
The Super Sixes will determine the four teams that will contest the semi-finals - a day game in Port Elizabeth on 18 March and a day-night game in Durban on 20 March. In the semi-finals, Team 1 in the Super Sixes will play Team 4 and Team 2 in the Super Sixes will meet Team 3.
The matches in South Africa will be staged in Johannesburg, Cape Town, Durban, Port Elizabeth, Centurion, Bloemfontein, Paarl, Potchefstroom, East London, Benoni, Kimberley and Pietermaritzburg. Games in Zimbabwe will be staged at Harare and Bulawayo. Kenya will stage the two remaining fixtures at Nairobi.
THE PLAYING CONDITIONS
1. The following points system will apply:
Win 4 Tie or no result 2 Loss 0
2. Group Matches
In the event of teams finishing on equal points in either Group, the right to play in the Super Six stage will be decided in the following order of priority:
3. Super Six Matches
The six teams that qualify for the Super Six phase carry forward the points that they have gained in the Group Matches as follows:
The points carried forward by each team are added to those they gain in the Super Six Matches, to form the Super Six league table.
In the event of teams finishing on equal points at the end of the Super Six stage, the right to play in the Semi-final will be decided in the following order of priority:
4. Semi Final
If a Semi-final is tied or there is a no result, the team that finished higher at the end of the Super Six phase as decided by clause 3. shall proceed to the Final.
5. Final
In the event of a tied Final or if there is no result in the three days allocated, the World Cup and prize money will be shared by the finalists.
6. Net Run Rate
For the purpose of 2. above, a team’s net run rate is calculated by deducting from the average runs per over scored by that team throughout the group matches, the average runs per over scored against that team throughout the group matches.
For the purpose of 3. above, a team’s net run rate is calculated by deducting from the average runs per over scored by that team in all matches played against the Super Six qualifiers, the average runs per over scored against that team in all such matches.
In the event of a team being all out in less than its full quota of overs, the calculation of its net run rate shall be based on the full quota of overs to which it would have been entitled and not on the number of overs in which the team was dismissed.
Only those matches where results are achieved will count for the purpose of net run rate calculations. Where a match is abandoned, but a result is achieved under Duckworth/Lewis, for net run rate purposes Team 1 will be accredited with Team 2’s Par Score on abandonment off the same number of overs faced by Team 2. Where a match is concluded but with Duckworth/Lewis having been applied at an earlier point in the match, Team 1 will be accredited with 1 run less that the final Target Score for Team 2 off the total number of overs allocated to Team 2 to reach the target.
PRE-TOURNAMENT ODDS
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